Thanks for Kratos to bring it up to me. It ends up raising Cat's default armor to 3 brings a side-effect -> Uber Ling and Defiler. All players now have Zerg's armor as 3 by default, which is intended to give Cat an additional 3 armor to protect itself against Cannons. It turns out it also gives Ling and Defiler the armor so they're really hard to kill.
My stands about this? This is certainly a big overlook, but I don't think I would fix it until sometime later.
Tuesday, November 28, 2006
Saturday, November 25, 2006
Saturday, November 18, 2006
Features of Jungle 3.0
Here's a quick through of features added in Jungle 3.0
- A new, smarter AutoBan for BSer
- A more strict conditions to boot players
- Rob Money can now rob $2000 or $3000 at once with additional dts
- New sounds and minimap ping to enhance game play
- Fix the loophole for players using PenguinPlug with Observe Mode on.
- All restrictions/limitations on units for Mice are now GONE!
- Terran Infantry upgrades are now FREE!
- A new, smarter AutoBan for BSer
- A more strict conditions to boot players
- Rob Money can now rob $2000 or $3000 at once with additional dts
- New sounds and minimap ping to enhance game play
- Fix the loophole for players using PenguinPlug with Observe Mode on.
- All restrictions/limitations on units for Mice are now GONE!
- Terran Infantry upgrades are now FREE!
Jungle 3.0 into Beta stage
The map is basically completed. Triggers have been audited and went through QA process, and now it's in beta stage.
Monday, November 13, 2006
Rigged Ball ($35+3)
Type: Unit
HP: 9
Armor: 0
Shield: 0
Attack: N/A
Default Mana: 78
Price: $35 (max $80)
Price Factor in Hard Mode: $3/purchase
Spawn: at unit spawn location located below Mice Save beacon
Abilities: Feedback (30 mana), Maelstorm (85 mana)
This support unit contributes alot in Mice's game play. It's renamed to Rigged Ball due to its nature that Mice players normally over-use this unit with its Maelstorm ability. To counter the tactics of Maelstorm and rebuild wall at the same location, Cat can use Invincibility for 10 secs so Mice cannot maelstorm, or use Mind Control Surrounding Units to mind control the wall under construction.
Mind Control Surrounding Units (1DT)
Type: Spell
DT required: 1
Duration: permanent for mind controlled buildings, 6 seconds for mind controlled units
Affect Area: 2x2 matrix at Cat's location. This implies area within Cat's attack range.
This spell allows Cat to take over units and buildings at Cat's proximity. While buildings will be taken over forever, units will be taken over for 6 seconds, then die. Please note that when Cat has a Mind Control GOD, the captured units will not die after 6 seconds.
This spell was designed to reduce the effect of shield upgrades applied on walling. By taking over the buildings, the shield will be reset to 0 (Cat has 0 shield upgrade) and this makes killing much easier. Also if Mice has any defense (eg. Cat's Poison) these defenses will help killing the wall as well.
Obviously there are many other new strategies / usages came up from players, and one of them is to prevent Maelstorm/Rebuild-wall strategies. However, it's up to you to figure out how to "properly" use this spell.
Base Raider (3 DT)
Type: Special Unit
HP: invincible for first 2 seconds upon spawn, 2HP after the first 2 seconds.
Attack: 9999+0 damage
Armor: ?
DT required: 3
Duration: 6 seconds in total
Spawn: next to Cat
This ling is uber against strong walls such as Hardest and Space Cheese. Its 9999 damage provides immediate path-finder to let Cat go anywhere it wishes. Note that this unit is vulnerable to attack after its first 2 seconds of life, so always accompany it with your Cat as units will automatically attack your Cat. Also, this ling runs on par of the probes, so the ling wont catch up with the probe in a straight chase. The ling is automatically killed after 6 seconds.
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