Monday, November 13, 2006

Mind Control Surrounding Units (1DT)



Type: Spell
DT required: 1
Duration: permanent for mind controlled buildings, 6 seconds for mind controlled units
Affect Area: 2x2 matrix at Cat's location. This implies area within Cat's attack range.

This spell allows Cat to take over units and buildings at Cat's proximity. While buildings will be taken over forever, units will be taken over for 6 seconds, then die. Please note that when Cat has a Mind Control GOD, the captured units will not die after 6 seconds.

This spell was designed to reduce the effect of shield upgrades applied on walling. By taking over the buildings, the shield will be reset to 0 (Cat has 0 shield upgrade) and this makes killing much easier. Also if Mice has any defense (eg. Cat's Poison) these defenses will help killing the wall as well.

Obviously there are many other new strategies / usages came up from players, and one of them is to prevent Maelstorm/Rebuild-wall strategies. However, it's up to you to figure out how to "properly" use this spell.

2 comments:

beBoy said...

[quote]Andy said...

Concerning Mind Control Surrounding Units...is this a permanent effect? Also, isn't it kinda rigged to have kitty steal the unit that's blocking off the mouse hole, move it aside, and waltz into your base? [/quote]

The buildings are permanent, the units are not. Consider this - Cat MC a ling with 6 attack and 84 life. He then gets into your base and kill your probe. Of cos I cannot prevent this from happening if Mice is too close to the ling at that time, but I think this would do with 6 seconds.

beBoy said...

[quote]Also, isn't it kinda rigged to have kitty steal the unit that's blocking off the mouse hole, move it aside, and waltz into your base? [/quote]

Andy, you could use this, or use Mice magnet to move the mouse holes away. But there are some drawbacks:

MCSurroundings wont take over mouse holes that are not right next to Cat, so let's say you have 4 Mouse holes walling a base in a 2x2 formation. The cat could only take over 2 of them and move them away. While Mouse Magnet could make everything move, but risking the mouse would immediately move them back in place.