Jungle 5.0 is finally DONE!
It's now named as Random Cat n Mouse Jungle50.scx
Just fyi, 5.1 has started so put your comments here with all your crazy new ideas that would make this map better. Hey, no "make mice invincible" or all these junks, k?
edit: thx to Potatoe Man on this, I have this file hosted in megaupload. Click here to download the map.
Saturday, January 12, 2008
Monday, January 7, 2008
RedKatana is coming back?
Yes, RedKatana is coming back into the development, after leaving us for so long due to not having Internet!!! He is, however, only available after 11pm so the development will be slow as hell.
Wednesday, January 2, 2008
5.0 is still in BETA
I'm happy that people started hosting Jungle 5.0
Just a friendly reminder that, the map is still in BETA phrase, meaning it could:
- contains bugs that I don't know of
- not necessary to be perfect balance
- the map you have might not be the newest
Please note that the filename for the beta map is RCNMJ5-BETA.scx. I will have another filename for the final version, so to separate it from the BETA map.
As for the schedule of the final version, I'm still balancing the spells as discussions are still going on.
Thanks for the support from you all~ *wave my hands*
Just a friendly reminder that, the map is still in BETA phrase, meaning it could:
- contains bugs that I don't know of
- not necessary to be perfect balance
- the map you have might not be the newest
Please note that the filename for the beta map is RCNMJ5-BETA.scx. I will have another filename for the final version, so to separate it from the BETA map.
As for the schedule of the final version, I'm still balancing the spells as discussions are still going on.
Thanks for the support from you all~ *wave my hands*
Saturday, November 17, 2007
Jungle 5.0
(last updated: January 1, 2008)
As Jungle 5 enters beta stage, I thought I might as well post the specs as well. Here are the highlights:
(updated) Easy mode is the good-old-days version 1.0 behaviour. Items listed below only apply to Hard mode.
No Tax... is not true. There's a new "invisible" tax which applies on how many things you build/buy. Also, when you buy something at top-right corner, the price of that item increases, for example, SCV increases $1 each time, up to $55 each (original cost is $25).
Cat will also get more cash if they kill more. So take advantage on killing things.
Cat feedages - same as the old ones, such as nexus feed $12, dark archon feed $17, etc... Here are some new feedages:
- Zergling now feeds about $6
- Stargate now feeds about $6
- Zealot now feeds about $6
- Civilian now feeds about $6
Spells for Cat:
[new] Freeze Mouse - freeze a specific mouse for 1 or 3 seconds with 1 or 2 dts respectively.
[new] Mouse Magnet - moves all mice' units in arena towards the Cat, in particular, move the probe behind the civilian towards the cat. Cost=1dt
(updated) [new] Base Raider - this gosu ling rips all walls in its way, but is vulnerable after 3 seconds (ie: it has only 2hp!), dies in 5 seconds after being vulnerable. Cost=2dts and have a $45 refund upon its death.
[new] Acidic Slaughter - a "kill air" unit. It cannot be killed by Scourge, but definitely killable especially to Storm (*this is a hint there!). Cost=1dt. $50 refunds will be given once the unit dies.
[new] Mind Control GOD - a godly unit with the ability to Mind Control indefinitely. Yes, you can mind control SCVs and probes, but probes die automatically, and SCVs can't mine minerals. Cost=14dts.
Cloaked Ghost - a cloaked unit that has a specific role on locking down probes for an extended period of time. While ghost does 0 (zero) damage, you can use it to block exits so to "trap" the mouse or anything. Also it can be uncloaked just to save energy. Cost=3dts. $100 refunds will be given once the unit dies.
Monkey Vessel - a Science Vessel with Irradiate, EMP, and D-matrix for 2 dts. Classic unit.
Queen - a Queen with Ensnare, Broodling (cost 200+ mana), and best of all -> the ability to infest Command Center (it's not an easy task). Cost=2dts.
Kitty - a kitty with no base attack. But it has 2x attack upgrade rather than 1x for the big Cat. Cost=4dts.
Mice Poison - a poison to apply on a specific mice player. It will random an action every second, ranging from doing nothing, to kill one of your unit (meaning your probe if it's the only thing you have). Cost=2dts.
Infested Terrans x2 - a classic bombing spell with 2 bombing units. In the old days people would put a Zergling near the spawn so the bombers will "self-destroy". Now the Infested Terrans spawn 1 second apart, thus the suicidal Zergling could only get 1 bomber to suicide. Cost=3dts.
Rob Money - rob all mice players' cash by $1000 for each dt.
Get $100 for 1 dt - this is a trading mechanism between dt to $100. There is an option for you to set as automatically getting a dt once you have $100, or to leave the $100 unchanged.
SCV/Money Score Board - displays statistical chart at top-left corner.
Probe Locator - repeatedly pings the designated player's probe in the minimap.
As you could guess, I'm quite focusing on Cat's playing experience on this one. I hope the removal of tax and the inclusion of some lethal spells for Cat would do some justice to this wonderful (or would-be-wonderful) map. Any suggestions would be appreciated unless I heard of it before.
As Jungle 5 enters beta stage, I thought I might as well post the specs as well. Here are the highlights:
(updated) Easy mode is the good-old-days version 1.0 behaviour. Items listed below only apply to Hard mode.
No Tax... is not true. There's a new "invisible" tax which applies on how many things you build/buy. Also, when you buy something at top-right corner, the price of that item increases, for example, SCV increases $1 each time, up to $55 each (original cost is $25).
Cat will also get more cash if they kill more. So take advantage on killing things.
Cat feedages - same as the old ones, such as nexus feed $12, dark archon feed $17, etc... Here are some new feedages:
- Zergling now feeds about $6
- Stargate now feeds about $6
- Zealot now feeds about $6
- Civilian now feeds about $6
Spells for Cat:
[new] Freeze Mouse - freeze a specific mouse for 1 or 3 seconds with 1 or 2 dts respectively.
[new] Mouse Magnet - moves all mice' units in arena towards the Cat, in particular, move the probe behind the civilian towards the cat. Cost=1dt
(updated) [new] Base Raider - this gosu ling rips all walls in its way, but is vulnerable after 3 seconds (ie: it has only 2hp!), dies in 5 seconds after being vulnerable. Cost=2dts and have a $45 refund upon its death.
[new] Acidic Slaughter - a "kill air" unit. It cannot be killed by Scourge, but definitely killable especially to Storm (*this is a hint there!). Cost=1dt. $50 refunds will be given once the unit dies.
[new] Mind Control GOD - a godly unit with the ability to Mind Control indefinitely. Yes, you can mind control SCVs and probes, but probes die automatically, and SCVs can't mine minerals. Cost=14dts.
Cloaked Ghost - a cloaked unit that has a specific role on locking down probes for an extended period of time. While ghost does 0 (zero) damage, you can use it to block exits so to "trap" the mouse or anything. Also it can be uncloaked just to save energy. Cost=3dts. $100 refunds will be given once the unit dies.
Monkey Vessel - a Science Vessel with Irradiate, EMP, and D-matrix for 2 dts. Classic unit.
Queen - a Queen with Ensnare, Broodling (cost 200+ mana), and best of all -> the ability to infest Command Center (it's not an easy task). Cost=2dts.
Kitty - a kitty with no base attack. But it has 2x attack upgrade rather than 1x for the big Cat. Cost=4dts.
Mice Poison - a poison to apply on a specific mice player. It will random an action every second, ranging from doing nothing, to kill one of your unit (meaning your probe if it's the only thing you have). Cost=2dts.
Infested Terrans x2 - a classic bombing spell with 2 bombing units. In the old days people would put a Zergling near the spawn so the bombers will "self-destroy". Now the Infested Terrans spawn 1 second apart, thus the suicidal Zergling could only get 1 bomber to suicide. Cost=3dts.
Rob Money - rob all mice players' cash by $1000 for each dt.
Get $100 for 1 dt - this is a trading mechanism between dt to $100. There is an option for you to set as automatically getting a dt once you have $100, or to leave the $100 unchanged.
SCV/Money Score Board - displays statistical chart at top-left corner.
Probe Locator - repeatedly pings the designated player's probe in the minimap.
As you could guess, I'm quite focusing on Cat's playing experience on this one. I hope the removal of tax and the inclusion of some lethal spells for Cat would do some justice to this wonderful (or would-be-wonderful) map. Any suggestions would be appreciated unless I heard of it before.
Sunday, November 4, 2007
What happened to 4.4 beta?
It seems that 4.4 beta has been tested for so many times and it's pretty much finalized... While that's the case, I do think the map itself has some fundamental problems. Such as:
- Does Tax/Upkeep justify the balance of Cat force (a single player) and Mice force (a team of players)?
- How many times have you seen cats use the following listed spells on Mice:
1. Area No Shield / Mana
2. Meltdown
3. Lock Mice
4. Sunken (Mouse Trap)
- How many games you play in Jungle without seeing a Mice get massive Cannons at late game and wall himself in a base, and continuously restoring the base's minerals?
- How many times have Mice players use massive Zerglings (Stupid Devin) against Cat?
- How many times have Mice use tons and tons of Stargate (Hard Cheese) for defensive and offensive (ie: trap cat)?
- How many times have you seen Infested Terrans blow up upon spawning at middle because a Mice player purposely put a Zergling there in advance?
To address the above questions, I completely give up Tax/Upkeep and plan to "correct" the above-mentioned problem in terms of game play in a new version - Jungle 5.0.
- Does Tax/Upkeep justify the balance of Cat force (a single player) and Mice force (a team of players)?
- How many times have you seen cats use the following listed spells on Mice:
1. Area No Shield / Mana
2. Meltdown
3. Lock Mice
4. Sunken (Mouse Trap)
- How many games you play in Jungle without seeing a Mice get massive Cannons at late game and wall himself in a base, and continuously restoring the base's minerals?
- How many times have Mice players use massive Zerglings (Stupid Devin) against Cat?
- How many times have Mice use tons and tons of Stargate (Hard Cheese) for defensive and offensive (ie: trap cat)?
- How many times have you seen Infested Terrans blow up upon spawning at middle because a Mice player purposely put a Zergling there in advance?
To address the above questions, I completely give up Tax/Upkeep and plan to "correct" the above-mentioned problem in terms of game play in a new version - Jungle 5.0.
Sunday, July 15, 2007
Jungle 4.4 beta
Well I've idled this site for quite some time so here's the update.
I'm making Random Cat n Mouse Jungle 4.4 and here's the differences from 4.3
NEW Cat spells: SCV Board (1 DT), Money Board (1 DT), Probe Locator (2 DTs)
Removed Cat spell: Creep Infestation Builder (1 DT) (the drone!!!)
Minor Tweaks are as follows:
- Any probe kills during the process of meltdown are now accounted for.
- Removed all firebats (LockMice) for all mice players from the map to give out space for new cat spells.
- added a trigger to stop cat's units at Save beacon when it is in Easy Mode
- limited Anti-Feed to function only in Hard Mode (so cat will get feeds if some noobs go save in Easy Mode).
- Stable Mode will no longer prevents Move-all-units-to-middle cat spell to function. For info about Stable Mode.
For those who don't know what is Stable Mode. StarCraft has a bug that allows players to mine minerals away from the mineral chunks. As some of you know this bug could be done by using Arbiter with recall on workers when it goes to mine, there's another way to trigger this bug, and this is what Stable Mode is.
Stable Mode allows a player to build a nexus anywhere, and mine any minerals in vision without actually going to the minerals. The draw back is that it stops all your units every second. So you better use it when you're walled in, or at least when you are not in danger to run around. A side note: Stable Mode works only in Hard Mode.
I'm making Random Cat n Mouse Jungle 4.4 and here's the differences from 4.3
NEW Cat spells: SCV Board (1 DT), Money Board (1 DT), Probe Locator (2 DTs)
Removed Cat spell: Creep Infestation Builder (1 DT) (the drone!!!)
Minor Tweaks are as follows:
- Any probe kills during the process of meltdown are now accounted for.
- Removed all firebats (LockMice) for all mice players from the map to give out space for new cat spells.
- added a trigger to stop cat's units at Save beacon when it is in Easy Mode
- limited Anti-Feed to function only in Hard Mode (so cat will get feeds if some noobs go save in Easy Mode).
- Stable Mode will no longer prevents Move-all-units-to-middle cat spell to function. For info about Stable Mode.
For those who don't know what is Stable Mode. StarCraft has a bug that allows players to mine minerals away from the mineral chunks. As some of you know this bug could be done by using Arbiter with recall on workers when it goes to mine, there's another way to trigger this bug, and this is what Stable Mode is.
Stable Mode allows a player to build a nexus anywhere, and mine any minerals in vision without actually going to the minerals. The draw back is that it stops all your units every second. So you better use it when you're walled in, or at least when you are not in danger to run around. A side note: Stable Mode works only in Hard Mode.
Saturday, July 14, 2007
Jungle Q&A
Here are answers for some commonly asked/wondered questions:
Version 5.0
Q: It seems Protoss armor upgrade is faster than shield upgrade, is it true?
A: Yes it is true. Armor upgrades are faster than shield upgrades.
Q: What's the differences between Easy and Hard Mode?
A: I wont go into too detail, but the punch line is that Mice will end up getting more $$ in Easy Mode, thus ended up having an easier game.
Version 3.0 to 4.4
Q: What are taxes? What is the numbers on units' names?
A: Taxes is a map balance technique for Mice to balance out the inability of Cat to gather minerals. The number (example: tax 3, 5) implies after which point of time you will get taxed off every second. In the example shown above, having 3 or more of the unit will started getting taxed off, while having 5 or more of that unit will get taxed off even more.
Version 1.5 to 2.2
Q: Wow all of the sudden all my buildings die, what is this gayness?
A: There's a unmarked/hidden spell for cat that does this with 3 DTs. This is a spell that inspires Area Meltdown spell.
Version 1.0
Q: Wow my (Cat's) DTs are dying to cannons, why aren't they invincible?
A: It's me and RedKatana's fault. It's fixed in Version 1.1
General questions
Q: Where is RedKatana, how come I don't see him?
A: RedKatana seldomly gets online nowadays, that's why he is not in development of version 2 and 4.
Q: What is AntiFEED?
A: That goes to what is FEED. FEED refers to avoidable advantage to Cat caused by Mice. Usually it refers to Cat killing Nexus, Command Center, Dark Archon, Templars, and worst of all, Mice dying. AntiFEED only prevents Mice from saving other dead Mice when Cat is nearby (ie: right at its tail).
Version 5.0
Q: It seems Protoss armor upgrade is faster than shield upgrade, is it true?
A: Yes it is true. Armor upgrades are faster than shield upgrades.
Q: What's the differences between Easy and Hard Mode?
A: I wont go into too detail, but the punch line is that Mice will end up getting more $$ in Easy Mode, thus ended up having an easier game.
Version 3.0 to 4.4
Q: What are taxes? What is the numbers on units' names?
A: Taxes is a map balance technique for Mice to balance out the inability of Cat to gather minerals. The number (example: tax 3, 5) implies after which point of time you will get taxed off every second. In the example shown above, having 3 or more of the unit will started getting taxed off, while having 5 or more of that unit will get taxed off even more.
Version 1.5 to 2.2
Q: Wow all of the sudden all my buildings die, what is this gayness?
A: There's a unmarked/hidden spell for cat that does this with 3 DTs. This is a spell that inspires Area Meltdown spell.
Version 1.0
Q: Wow my (Cat's) DTs are dying to cannons, why aren't they invincible?
A: It's me and RedKatana's fault. It's fixed in Version 1.1
General questions
Q: Where is RedKatana, how come I don't see him?
A: RedKatana seldomly gets online nowadays, that's why he is not in development of version 2 and 4.
Q: What is AntiFEED?
A: That goes to what is FEED. FEED refers to avoidable advantage to Cat caused by Mice. Usually it refers to Cat killing Nexus, Command Center, Dark Archon, Templars, and worst of all, Mice dying. AntiFEED only prevents Mice from saving other dead Mice when Cat is nearby (ie: right at its tail).
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