I know 3.0 is out for just 5 (or 6) days, but I have some ideas of what to do to the new version.
There will not be a 3.1 or so, since I'm once again adding something fundamental to the game play, rather than just a minor addition to the map.
I'm planning to make a civilization-like era to provide game play for different time in a game, such as Stone Age for early game, all the way up to Space Age - which is the last age. So what's in each era/age? Below are the aspects/things that will vary in each era/age:
- the cat feedage for each building/unit
- the upper money limit ($100 -> 1 dt) for cat to turn into 1 dt
- the amount of $$ that cat received periodically
- prices of all buyable items for Mice
- the amount of each UpKeep will take (in 3.0 it's $1/sec or $3/sec, this will change in each era).
- the default energy for buyable units for both Cat and Mice
- Civilian's default HitPoints will be vary in each era
I'm not sure when I'll start working on this version, as of now I'm just gathering thoughts and ideas. I'm also unable to get in touch with RedKatana to discuss about this, so I dont know if he'll be in this project or not.
updated: December 9, 2006
Saturday, December 2, 2006
Tuesday, November 28, 2006
Uber Ling in Jungle 3.0?
Thanks for Kratos to bring it up to me. It ends up raising Cat's default armor to 3 brings a side-effect -> Uber Ling and Defiler. All players now have Zerg's armor as 3 by default, which is intended to give Cat an additional 3 armor to protect itself against Cannons. It turns out it also gives Ling and Defiler the armor so they're really hard to kill.
My stands about this? This is certainly a big overlook, but I don't think I would fix it until sometime later.
My stands about this? This is certainly a big overlook, but I don't think I would fix it until sometime later.
Saturday, November 25, 2006
Saturday, November 18, 2006
Features of Jungle 3.0
Here's a quick through of features added in Jungle 3.0
- A new, smarter AutoBan for BSer
- A more strict conditions to boot players
- Rob Money can now rob $2000 or $3000 at once with additional dts
- New sounds and minimap ping to enhance game play
- Fix the loophole for players using PenguinPlug with Observe Mode on.
- All restrictions/limitations on units for Mice are now GONE!
- Terran Infantry upgrades are now FREE!
- A new, smarter AutoBan for BSer
- A more strict conditions to boot players
- Rob Money can now rob $2000 or $3000 at once with additional dts
- New sounds and minimap ping to enhance game play
- Fix the loophole for players using PenguinPlug with Observe Mode on.
- All restrictions/limitations on units for Mice are now GONE!
- Terran Infantry upgrades are now FREE!
Jungle 3.0 into Beta stage
The map is basically completed. Triggers have been audited and went through QA process, and now it's in beta stage.
Monday, November 13, 2006
Rigged Ball ($35+3)

Type: Unit
HP: 9
Armor: 0
Shield: 0
Attack: N/A
Default Mana: 78
Price: $35 (max $80)
Price Factor in Hard Mode: $3/purchase
Spawn: at unit spawn location located below Mice Save beacon
Abilities: Feedback (30 mana), Maelstorm (85 mana)
This support unit contributes alot in Mice's game play. It's renamed to Rigged Ball due to its nature that Mice players normally over-use this unit with its Maelstorm ability. To counter the tactics of Maelstorm and rebuild wall at the same location, Cat can use Invincibility for 10 secs so Mice cannot maelstorm, or use Mind Control Surrounding Units to mind control the wall under construction.
Mind Control Surrounding Units (1DT)

Type: Spell
DT required: 1
Duration: permanent for mind controlled buildings, 6 seconds for mind controlled units
Affect Area: 2x2 matrix at Cat's location. This implies area within Cat's attack range.
This spell allows Cat to take over units and buildings at Cat's proximity. While buildings will be taken over forever, units will be taken over for 6 seconds, then die. Please note that when Cat has a Mind Control GOD, the captured units will not die after 6 seconds.
This spell was designed to reduce the effect of shield upgrades applied on walling. By taking over the buildings, the shield will be reset to 0 (Cat has 0 shield upgrade) and this makes killing much easier. Also if Mice has any defense (eg. Cat's Poison) these defenses will help killing the wall as well.
Obviously there are many other new strategies / usages came up from players, and one of them is to prevent Maelstorm/Rebuild-wall strategies. However, it's up to you to figure out how to "properly" use this spell.
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