Sunday, July 15, 2007

Jungle 4.4 beta

Well I've idled this site for quite some time so here's the update.

I'm making Random Cat n Mouse Jungle 4.4 and here's the differences from 4.3

NEW Cat spells: SCV Board (1 DT), Money Board (1 DT), Probe Locator (2 DTs)
Removed Cat spell: Creep Infestation Builder (1 DT) (the drone!!!)

Minor Tweaks are as follows:
- Any probe kills during the process of meltdown are now accounted for.
- Removed all firebats (LockMice) for all mice players from the map to give out space for new cat spells.
- added a trigger to stop cat's units at Save beacon when it is in Easy Mode
- limited Anti-Feed to function only in Hard Mode (so cat will get feeds if some noobs go save in Easy Mode).
- Stable Mode will no longer prevents Move-all-units-to-middle cat spell to function. For info about Stable Mode.



For those who don't know what is Stable Mode. StarCraft has a bug that allows players to mine minerals away from the mineral chunks. As some of you know this bug could be done by using Arbiter with recall on workers when it goes to mine, there's another way to trigger this bug, and this is what Stable Mode is.

Stable Mode allows a player to build a nexus anywhere, and mine any minerals in vision without actually going to the minerals. The draw back is that it stops all your units every second. So you better use it when you're walled in, or at least when you are not in danger to run around. A side note: Stable Mode works only in Hard Mode.

Saturday, July 14, 2007

Jungle Q&A

Here are answers for some commonly asked/wondered questions:

Version 5.0
Q: It seems Protoss armor upgrade is faster than shield upgrade, is it true?
A: Yes it is true. Armor upgrades are faster than shield upgrades.

Q: What's the differences between Easy and Hard Mode?
A: I wont go into too detail, but the punch line is that Mice will end up getting more $$ in Easy Mode, thus ended up having an easier game.

Version 3.0 to 4.4
Q: What are taxes? What is the numbers on units' names?
A: Taxes is a map balance technique for Mice to balance out the inability of Cat to gather minerals. The number (example: tax 3, 5) implies after which point of time you will get taxed off every second. In the example shown above, having 3 or more of the unit will started getting taxed off, while having 5 or more of that unit will get taxed off even more.

Version 1.5 to 2.2
Q: Wow all of the sudden all my buildings die, what is this gayness?
A: There's a unmarked/hidden spell for cat that does this with 3 DTs. This is a spell that inspires Area Meltdown spell.

Version 1.0
Q: Wow my (Cat's) DTs are dying to cannons, why aren't they invincible?
A: It's me and RedKatana's fault. It's fixed in Version 1.1

General questions
Q: Where is RedKatana, how come I don't see him?
A: RedKatana seldomly gets online nowadays, that's why he is not in development of version 2 and 4.

Q: What is AntiFEED?
A: That goes to what is FEED. FEED refers to avoidable advantage to Cat caused by Mice. Usually it refers to Cat killing Nexus, Command Center, Dark Archon, Templars, and worst of all, Mice dying. AntiFEED only prevents Mice from saving other dead Mice when Cat is nearby (ie: right at its tail).