Sunday, July 15, 2007

Jungle 4.4 beta

Well I've idled this site for quite some time so here's the update.

I'm making Random Cat n Mouse Jungle 4.4 and here's the differences from 4.3

NEW Cat spells: SCV Board (1 DT), Money Board (1 DT), Probe Locator (2 DTs)
Removed Cat spell: Creep Infestation Builder (1 DT) (the drone!!!)

Minor Tweaks are as follows:
- Any probe kills during the process of meltdown are now accounted for.
- Removed all firebats (LockMice) for all mice players from the map to give out space for new cat spells.
- added a trigger to stop cat's units at Save beacon when it is in Easy Mode
- limited Anti-Feed to function only in Hard Mode (so cat will get feeds if some noobs go save in Easy Mode).
- Stable Mode will no longer prevents Move-all-units-to-middle cat spell to function. For info about Stable Mode.



For those who don't know what is Stable Mode. StarCraft has a bug that allows players to mine minerals away from the mineral chunks. As some of you know this bug could be done by using Arbiter with recall on workers when it goes to mine, there's another way to trigger this bug, and this is what Stable Mode is.

Stable Mode allows a player to build a nexus anywhere, and mine any minerals in vision without actually going to the minerals. The draw back is that it stops all your units every second. So you better use it when you're walled in, or at least when you are not in danger to run around. A side note: Stable Mode works only in Hard Mode.

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