Thursday, April 3, 2008

Jungle 5.1 is in BETA!

The alpha stage of the map is officially ended!!! You can download the beta map here

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Jungle 5.1
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! Default mode changed to Hard Mode
! Implemented better AntiFEED based on cat's movements near the safe
! Removed "Freeze Mouse" spell, as it's buggy and hard to use (ie: timing)
! Removed "SCV Board", "Money Board" spells, they're really something extra to be there... I'm thinking something more offensive~
! Removed "Mice Poison" spell, not so powerful compare to spells we have now...
! Removed refunds for Cat's spells
(not done) Implement better AntiBS trigger so that BS'ing Mice would not give Cat DTs
! Implemented a switch for Cat to control visioning to prevent cheesy tactics involving lifted buildings covering ground buildings.
! New spell for Cat: temporary invincibility for Cat and Kitties for 1 dt for 10 seconds.
! New spell for Cat: Haunt Mice (a combined spell of Lock Mice and Mice Poison), which kills the targetted Mice's buildings one by one, then units one by one, until the probe is killed. The targetted Mice woud have a bird following the probe. The haunting would stop if the bird is killed. This spell cost 6 DTs.
! New spell for Cat: MindControl surroundings. What it does is to take control of anything that's immediately next or above Cat (including lifted buildings). This spell cost 1 DT. All mind controlled units would be killed after 6 seconds.
! Replaced Templar with Infested Kerrigan. This unit will feature Storm and Ensnare!!
! Special unit for Mice - a second Probe for Mice for an initial price of $400, with an increase factor of $65.
! Reduced SCV's attack from 20 damage to 18.
! New spell for Mice: to blind (turn off light) for Cat for 2 seconds for $50 with no increment on price. I'm not sure whether this spell would really help Mice to run away. This also does not affect Cats with map hacks so...

So what's left are here:
- Redo the whole map from scratch as the map base are barely function (ie: Probe/SCV run to bottom middle weirdly. They take detour and go left even I told them to go right).
- Beta stage testing and balancing.

current build: 5090
final build number: 5100 (ack isn't this obvious?)

revised: April 15, 2008

2 comments:

Anonymous said...

lol nice haha hail at the mind control surroundins, no more hallu and 18 scv dmg
but then again i know way too many ppl would over react to these and insert the "gay" word many times and eventually leave the version abandoned, just like the 4.0s and 5.0s
i rly dont have confident in myself to make this version popular among the public..

beBoy said...

I personally have doubts on mind control surroundings, as this is a rather extreme spell.

I'm not seeing as much "gay" as ppl say now compare to when 5.0 was first out for beta 2-3 months ago. The magnet was just beyond their imagination and they went like "gay shit, my probe moved on its own". This led to a decision for me to include a huge ass on-screen prompt whenever magnet was used by cat.

Yes the 4.0s were very extreme to general public, and it defies from their golden standard of 2.2 too much. At least I can say 5.x is more popular than all 4.x combined now! This means I'm on the right track to bring this thing more popular. Right now all I have to do is to make things more powerful (lethal), while making it transparent to the noobs (ie: 5.x has tax in it, just that most ppl don't see it. The increase of price is obvious, but they wont figure out beyond that).